Modern C++ Design Pattern/Chatper 1. 개요

created : 2020-04-07T11:44:17+00:00
modified : 2020-09-26T14:09:17+00:00
cpp

CRTP(Curiously Recurring Template Pattern)

struct Foo : SomeBase<Foo>
{
 ...
}

template <typename Derived>
struct SomeBase
{
  void foo()
  {
    for (auto& item : *static_cast<Derived*>(this))
    {
    ...
    }
  }
}

Property

  class Person
  {
  private:
    int age_;
  public:
    int get_age() const {return age_; }
    void set_age(int value) {age_ = value; }
    __declspec(property(get=get_age, put=set_age)) int age;
  }

  Person p;
  p.age = 20; // calls p.set_age(20)

Factory

Factory Method

  struct Point
  {
  protected:
    Point(const float x, const float y)
      : x {x}, y {y}
    {}

  public:
    static Point NewCartesian(float x, float y)
    {
      return {x, y};
    }
    static Point NewPolar(float r, float theta)
    {
      return {r * cos(theta), r * sin(theta)};
    }
    // skip
  };

SOLID Design Principle

/* Journal j{“Dear Diary”}; j.add(“I cried today”); j.add(“I ate a bug”); */

```cpp
struct PersistenceManager
{
  static void save(const Journal& j, const string& filename)
  {
    ofstream ofs(filename);
    for (auto& s : j.entries)
      ofs << s << endl;
  }
};

template struct Filter { virtual vector<T*> filter( vector<T*> items, Specification& spec) = 0; };

struct BetterFilter : Filter { vector<Product*> filter( vector<Product*> items, Specifiaction& spec) override { vector<Product*> result; for (auto& p : items) if (spec.is_satisfied(p)) result.push_back(p); return result; } };

struct ColorSpecification : Specification { Color color;

explicit ColorSpecification(cosnt Color color) : color{color} {}

bool is_stisfied(Product* item) override { return item->color == color; } };

/* Product apple{ “Apple”, Color::Green, Size::Small }; Product tree{ “Tree”, Color::Green, Size::Large }; Product house{ “House”, Color:Blue, Size::Large };

vector<Product*> all{ &apple, &tree, &house };

BetterFilter bf; ColorSpecification green(Color::Green);

auto green_things = bf.filter(all, green); for (auto& x : green_things) cout « x->name « ” is green” « endl; */

- LSP(Liskove Substitution Principle)
```cpp
class RectangleFactory
{
  static Rectangle create_rectangle(int w, int h);
  static Rectangle create_square(int size);
};

bool Rectangle:is_square() const
{
  return width == height;
}

struct IScanner { virtual void scan(vector<Document*> docs) = 0; }

struct Printer : IPrinter { void print(vector<Document*> docs) override; }

struct Scanner : IScanner { void scan(vector<Document*> docs) override; }

struct IMachine: IPrinter, IScanner { };

struct Machine : IMachine { IPrinter& printer; IScanner& scanner;

Machine(IPrinter& printer, IScanner& scanner) : printer{printer}, scanner{scanner} { }

void print(vector<Document> docs) override { printer.print(docs); } void scan(vector<Document> docs) override { scanner.scan(docs); } }

- DIP(Dependency Inversion Principle)
```cpp
struct ILogger
{
  virtual ~ILogger() {}
  virtual void Log(const string& s) = 0;
};

struct ConsoleLogger : ILogger
{
  ConsoleLogger() {}

  void Log(const string& s) override
  {
    cout << "LOG: " << s.c_str() << endl;
  }
};

struct Car
{
  unique_ptr<Engine> engine;
  shared_ptr<ILogger> logger;

  Car(unique_ptr<Engine> engine,
      const shared_ptr<ILogger>& logger)
    : engine{move(engine)},
      logger{logger}
  {
    logger->Log("making a car");
  }

  friend ostream& operator<<(ostream& os, const Car& obj)
  {
    return os << "car with engine: " << *obj.engine;
  }
}

auto injector = di::maker_injector(
  di::bind<ILogger>().to<ConsoleLogger>()
);

auto car =injector.create<shared_ptr<Car>>();